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  • World of Warcraft’s player base is on a downward trend for many years. Granted, in Blizzard’s case, that’s an incredibly relative measure. The 5.5 million subscribers the organization reported in November 2015 would be a low point the title hadn’t hit since 2005, but WoW still dwarfs other massively multiplayer online role-playing games (MMORPGs). When Blizzard announced not too long ago that WoW had fallen to five.5 million subscribers, in addition, it said it wouldn’t be sharing subscriber information moving forward. But a quotation from a recent interview with game designer Tom Chilton usually imply that the organization’s figures have leaped skyward once more.

    According in an interview inside the Polish magazine Pixel, WoW’s subscription figures have surged to 10.1 million from the wake of Legion’s launch, nearly doubling the organization’s reliable total. While this still doesn’t bring WoW back up to its glory days, it very nearly does — since the chart below shows, WoW peaked in mid-2010 with 12 million subscribers. Blizzard, however, will not confirm or deny this figure, only saying it won’t provide data on subscriptions forward motion, which Chilton would not state a figure of 10.2million subscribers to Pixel magazine. Whether Chilton meant to speak off-the-record or maybe a language issue caused sixty unclear.

    Bringing subscription numbers back up to 10.a million, whether or not its temporary, will be a huge boost for Blizzard — and WoW remains the behemoth inside industry, regardless of whether it has lost just a little weight. While I hate to depend upon anecdotal data for subscription information, I’ve seen many old friends and guildmates popping returning to play the expansion and staying in excess of the few weeks needed to level up and take care of the initial content.

    We’re working on the full overview of Legion, playing with light on the subscription jump, I’ll say this: Based on my experience up to now, World of Warcraft: Legion is the foremost expansion Blizzard has ever released. While I can’t claim that they can have played every one of them, I was an early on closed beta tester for World of Warcraft and unquestionably game from early 2004 from the end of Cataclysm plus the early zones of Mists of Pandaria. With Legion, Blizzard chosen to emphasize a single-player storyline — and even though WoW’s lore is very standard fantasy fare, focusing tightly on the player’s individual character definitely makes the game more interesting.

    Overall, this can be the most polished I’ve seen an expansion be this just after launch. That doesn’t mean there won't be rough spots — play an MMO good enough and you discover there will always be rough spots, and since the sport constantly evolves, it's easy to get all sanded out about 6 months before the next expansion launches. I’ve never been particularly interested inside the story behind WoW until this expansion, and I’m still playing around finishing zone quests to see how the plot plays out. There have for ages been individual quest chains in WoW that commanded that sort of interest, but there are other of them in Legion — and much more for individual players to perform without worrying about taking the 4-6 hour raiding grindfests that always made the sport inaccessible to prospects with limited intervals, or who simply didn’t would like to play with 39 other cantankerous people while wanting to https://www.mmoah.com/warmane
  • 6/26/18 at 12:15 PM -
    8/16/19 at 12:15 PM
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World of Warcraft subscriptions surge as a result

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